Zarquon has updated his port of Commodore emulator
Vice to the latest version, 1.15. Some of the changes are:
- Improved event recording and playback
- Some CPU opcodes have been fixed
- Various cartridge improvements in the C64 emulator, and cartridge support in the PLUS4 emulator
- Four true drives are now supported by VIC20
Those who are familiar with the emulator will probably want to head straight over to
Zarquon's site to download it, but those who haven't used it before will probably do well to heed these words of warning:
Warning: Vice is huge and needs lots of processing power. The emulators need a Wimpslot between 9MB and 13.5MB and you can't hope to get anywhere near 100% emulation speed unless you've got a StrongARM; for 100% speed even under complex emulation conditions (such as most games) you'll need an Iyonix-class machine and even that one will struggle with really demanding stuff. So it's quite pointless to download this huge archive if you don't have a 16MB RiscPC with StrongARM minimum spec.
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Vice 1.15 released |
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(10:22 4/9/2004) Jeffrey Lee (12:17 4/9/2004) Guest (12:51 4/9/2004) Guest (14:27 4/9/2004) The Doctor (18:46 5/9/2004) Bent Bracke (00:06 22/11/2004)
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Guest |
Message #87671, posted at 10:22, 4/9/2004 |
Unregistered user
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What commands do you type to load a game on a C64?
SYNTAX ERROR.
READY. |
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Jeffrey Lee |
Message #87672, posted at 12:17, 4/9/2004, in reply to message #87671 |
Unregistered user
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No idea - I've never used a C64. I suspect the manual will be able to give you some help though:
http://www.viceteam.org/vice_toc.html |
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Guest |
Message #87673, posted at 12:51, 4/9/2004, in reply to message #87672 |
Unregistered user
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Why on earth does an emulator for an 8-bit maximum 128K machine require over 200MHz of processing power and 100s of times more memory? I just don't understand why that should be the case. 6502em/Beebit manage fine. Even DOSbox doesn't need that much memory does it? |
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Guest |
Message #87674, posted at 14:27, 4/9/2004, in reply to message #87673 |
Unregistered user
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If a C64 emulator was written from scratch specially for RISC OS, in optimised assembler then it wouldn't require anything like that amount of power. V.I.C.E. on the other hand is written to be quite portable and in C and probably written on machines running Linux or Windows. On such machines, power would not be an issue. Engine room: We need more speed! |
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The Doctor |
Message #87675, posted at 18:46, 5/9/2004, in reply to message #87674 |
Unregistered user
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Having said all that, it is quite possible to get V.I.C.E. to run at 100% fullscreen on a Standard StrongArm machine. You just need to play with the settings a bit to get them right. Cheers! |
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Bent Bracke |
Message #87676, posted at 00:06, 22/11/2004, in reply to message #87675 |
Unregistered user
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LOAD "programname",8,1 RUN
LOAD"$",8 LIST
Will show what on the disc. |
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