log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:3)
- Accessing old floppy disks (Gen:3)
- November developer 'fireside' chat on saturday night (News:)
- RISCOSbits releases a new laptop solution (News:4)
- Announcing the TIB 2024 Advent Calendar (News:2)
- RISC OS London Show Report 2024 (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- Rougol November 2024 meeting on monday (News:)
Related articles
- Software Preservation at the ROUGOL Show
- Arculator updated to add A4 emulation and more podule support
- Acorn Preservation Team want to help archive your old data before it's too late
- Cloverleaf drops promise of including retro games with Kickstarter rewards (Updated)
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
The Icon Bar: News and features: Vice 1.15 released
 

Vice 1.15 released

Posted by Jeffrey Lee on 17:59, 3/9/2004 | ,
 
Zarquon has updated his port of Commodore emulator Vice to the latest version, 1.15. Some of the changes are:

  • Improved event recording and playback
  • Some CPU opcodes have been fixed
  • Various cartridge improvements in the C64 emulator, and cartridge support in the PLUS4 emulator
  • Four true drives are now supported by VIC20


Those who are familiar with the emulator will probably want to head straight over to Zarquon's site to download it, but those who haven't used it before will probably do well to heed these words of warning:

Warning: Vice is huge and needs lots of processing power. The emulators need a Wimpslot between 9MB and 13.5MB and you can't hope to get anywhere near 100% emulation speed unless you've got a StrongARM; for 100% speed even under complex emulation conditions (such as most games) you'll need an Iyonix-class machine and even that one will struggle with really demanding stuff. So it's quite pointless to download this huge archive if you don't have a 16MB RiscPC with StrongARM minimum spec.

 
  Vice 1.15 released
  (10:22 4/9/2004)
  Jeffrey Lee (12:17 4/9/2004)
    Guest (12:51 4/9/2004)
      Guest (14:27 4/9/2004)
        The Doctor (18:46 5/9/2004)
          Bent Bracke (00:06 22/11/2004)
 
Guest Message #87671, posted at 10:22, 4/9/2004
Unregistered user What commands do you type to load a game on a C64?

SYNTAX ERROR.

READY.
  ^[ Log in to reply ]
 
Jeffrey Lee Message #87672, posted at 12:17, 4/9/2004, in reply to message #87671
Unregistered user No idea - I've never used a C64. I suspect the manual will be able to give you some help though:

http://www.viceteam.org/vice_toc.html
  ^[ Log in to reply ]
 
Guest Message #87673, posted at 12:51, 4/9/2004, in reply to message #87672
Unregistered user Why on earth does an emulator for an 8-bit maximum 128K machine require over 200MHz of processing power and 100s of times more memory? I just don't understand why that should be the case.
6502em/Beebit manage fine. Even DOSbox doesn't need that much memory does it?
  ^[ Log in to reply ]
 
Guest Message #87674, posted at 14:27, 4/9/2004, in reply to message #87673
Unregistered user If a C64 emulator was written from scratch specially for RISC OS, in optimised assembler then it wouldn't require anything like that amount of power.
V.I.C.E. on the other hand is written to be quite portable and in C and probably written on machines running Linux or Windows. On such machines, power would not be an issue.

Engine room: We need more speed!
  ^[ Log in to reply ]
 
The Doctor Message #87675, posted at 18:46, 5/9/2004, in reply to message #87674
Unregistered user Having said all that, it is quite possible to get V.I.C.E. to run at 100% fullscreen on a Standard StrongArm machine. You just need to play with the settings a bit to get them right.
Cheers!
  ^[ Log in to reply ]
 
Bent Bracke Message #87676, posted at 00:06, 22/11/2004, in reply to message #87675
Unregistered user LOAD "programname",8,1
RUN

LOAD"$",8
LIST

Will show what on the disc.
  ^[ Log in to reply ]
 

The Icon Bar: News and features: Vice 1.15 released