log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:3)
- Accessing old floppy disks (Gen:3)
- November developer 'fireside' chat on saturday night (News:)
- RISCOSbits releases a new laptop solution (News:4)
- Announcing the TIB 2024 Advent Calendar (News:2)
- RISC OS London Show Report 2024 (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- Rougol November 2024 meeting on monday (News:)
Related articles
- Software Preservation at the ROUGOL Show
- Arculator updated to add A4 emulation and more podule support
- Acorn Preservation Team want to help archive your old data before it's too late
- Cloverleaf drops promise of including retro games with Kickstarter rewards (Updated)
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
The Icon Bar: News and features: Yet Another Late Roundup
 

Yet Another Late Roundup

Posted by John Hoare on 10:59, 18/3/2003 | ,
 
DIY 4.4
As reported on Drobe, Andreas Dehmel has updated Doom It Yourself, his portable Doom source code based LinuxDoom 1.10, to version 4.4. For RISC OS, it has been made 32-bit compatible (although doesn't require a Risc PC to run), and bilinear resampling and masked segments have also been added.

The DIY frontend has also been updated to 1.15, and is now 32-bit compatible as well. ArmDeu, a utility that merges WADs that is needed for various patches, has been updated to version 1.18.

32-bit version of FastSpr
Bruno D'Arcangeli has made a 32-bit version of Andrew Southgate's FastSpr. This sprite-plotting module has been used in many games (*cough*Asylum*cough*), and whilst of course it doesn't automatically convert any game using it to 32-bit, it means some of the nasty work has already been done. He's also converted TrackerModule, which makes me all nostalgic...

Shemozzle
And now, a rarity in RISC OS land - a new game (or at least, new to us, anyway. Ahem). Written by Neil White, here comes Shemozzle. "The probe bots you have sent down to the planet are malfunctioning. It seems the magnetic pull of the planet is affecting the control circuitry in all related mechanisms, so you'll have to try to use the remote contol panel to get them to their launcher pods" is how Neil describes it. And if you want to know what the Shemozzle means, try here.

Edge Retro
As mentioned on our forums by David Boddie, this month's edition of Edge Retro has reprints of their various articles detailing the making of various games, including Exile, Elite, Repton and Chuckie Egg. Well worth a look if you didn't get them the first time round.

And finally, there's a wonderful thread on comp.sys.acorn.games at the moment, with old Acorn games authors giving some nice behind-the-scenes info about their games.
 
  Yet Another Late Roundup
  (11:40 18/3/2003)
  John Hoare (11:51 18/3/2003)
    Guest (14:16 18/3/2003)
      Guest (00:13 19/3/2003)
        ne (20:41 23/3/2003)
          Jason Tribbeck (09:36 24/3/2003)
 
Guest Message #87508, posted at 11:40, 18/3/2003
Unregistered user Any screenshots of Shemozzle?
  ^[ Log in to reply ]
 
John Hoare Message #87509, posted at 11:51, 18/3/2003, in reply to message #87508
Unregistered user I'll do some for tomorrow, unless anyone does some before then :-)
  ^[ Log in to reply ]
 
Guest Message #87510, posted at 14:16, 18/3/2003, in reply to message #87509
Unregistered user Nice one Mossy poo. :sparky: :heart: :moss:
  ^[ Log in to reply ]
 
Guest Message #87511, posted at 00:13, 19/3/2003, in reply to message #87510
Unregistered user Ooh.

:sparky: think Shemozzle velly nice
  ^[ Log in to reply ]
 
ne Message #87512, posted at 20:41, 23/3/2003, in reply to message #87511
Unregistered user There is now a screen shot of shemozzle on the site, due to my shoddy programming it's actually quite difficult to take screen shots of my games :)
but i selected a relativley interesting level, it only took about 8 shots to actally get the whole screen :)

http://www.cloudsprinter.com/software/

i'm still waiting for an email with comments about the game :)
  ^[ Log in to reply ]
 
Jason Tribbeck Message #87513, posted at 09:36, 24/3/2003, in reply to message #87512
Unregistered user Whenever I write a game, one of the first things I do is make it so that a keypress takes a screenshot.

Makes life a lot easier when you want to put a website together...
  ^[ Log in to reply ]
 

The Icon Bar: News and features: Yet Another Late Roundup