- faster plotting of sprites
- faster drawing of horizontal and vertical lines
- caching of sprites in off-screen video, memory, including masked sprites
- cacheing of window contents in off-screen video memory
- uses DMA channel for putting large sprites
Mike Sandells has released a couple of utilities to make it easier to play round with skins in AMPlay, but could also have a more generic use. SprSplit will take a sprite file with multiple sprites in it and split it into lots of files with just one sprite in them, and PalChange takes a spritefile containing multiple sprites and replaces all the 16-colour palettes with a specified one. They are available to download from a section on his website, and the source code is included.
As well as his sprite utilities, Mike has also released AMPlay version 2.00a, which fixes a number of bugs in version 2.00, which was released a couple of weeks ago.
And finally, VinceH of Soft Rock Software has released WaitUntil, which is probably of more interest to the developers among you, and is a small utility to allow you to add conditional pauses to obey files.
Links:
- Spellings (Geminus | Acceleration beta)
- Mike Sandells (Sprite utilities | AMPlay)
- Soft Rock Software (WaitUntil)