log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- RISCOSbits releases a new laptop solution (News:1)
- RISC OS London Show Report 2024 (News:1)
- Announcing the TIB 2024 Advent Calendar (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- Rougol November 2024 meeting on monday (News:)
- Drag'n'Drop 14i1 edition reviewed (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)
Related articles
- Software Preservation at the ROUGOL Show
- Arculator updated to add A4 emulation and more podule support
- Acorn Preservation Team want to help archive your old data before it's too late
- Cloverleaf drops promise of including retro games with Kickstarter rewards (Updated)
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
The Icon Bar: News and features: Descent II Preview
 

Descent II Preview

Posted by Richard Goodwin on 12:15, 9/2/2001 | ,
 
Word has it that RCI's next release will be a sequel to their 3D blaster Descent called, unsurprisingly, Descent II. We've put together a preview so that you can ask all the right questions at tomorrow's show...

Click here to see the preview
 

  Descent II Preview
  (14:42 10/2/2001)
  Rich Goodwin (15:04 10/2/2001)
    Mark Quint (16:57 10/2/2001)
      William McNee (17:28 10/2/2001)
        Nathan (12:59 11/2/2001)
          Andrew Weston (15:14 11/2/2001)
            William (19:21 11/2/2001)
              David McEwen (19:23 11/2/2001)
                Nathan (09:13 12/2/2001)
                  David McEwen (10:56 12/2/2001)
                    Nathan (23:35 12/2/2001)
                      David McEwemn (10:47 13/2/2001)
                        Andrew Weston (19:30 14/2/2001)
 
Andrew Weston Message #86904, posted at 14:42, 10/2/2001
Unregistered user I really wish they could have released F16. I think what we need is a new Flight Simulator and this looked just the ticket.
  ^[ Log in to reply ]
 
Rich Goodwin Message #86905, posted at 15:04, 10/2/2001, in reply to message #86904
Unregistered user I think F16 is waiting for the hardware to run it. Once the Omega comes out I'm sure we'll be hearing an announcement...
  ^[ Log in to reply ]
 
Mark Quint Message #86906, posted at 16:57, 10/2/2001, in reply to message #86905
Unregistered user Descent 2 isnt a bad game to add to the collection thou :)
one question though: how do they get their movies to run, and what format do they use, as its apparently going to work fine on RiscOs.
  ^[ Log in to reply ]
 
William McNee Message #86907, posted at 17:28, 10/2/2001, in reply to message #86906
Unregistered user Thank God for RCI.
This is great news, as I thought the first game was pretty good.
I'm wondering how fast it will run on older machines, though.
  ^[ Log in to reply ]
 
Nathan Message #86908, posted at 12:59, 11/2/2001, in reply to message #86907
Unregistered user You can correct me if I'm wrong but Descent 2 is extremely unlikely to run on anything less than an SA but the game stretches SA a bit too far at the moment. Maybe the new coder would be able to improve this situation since Jack Parkinson has now left the scene and sold his RPC.
  ^[ Log in to reply ]
 
Andrew Weston Message #86909, posted at 15:14, 11/2/2001, in reply to message #86908
Unregistered user Really?
Did he write anything else?
  ^[ Log in to reply ]
 
William Message #86910, posted at 19:21, 11/2/2001, in reply to message #86909
Unregistered user I don't know who Jack Parkinson is.
Sounds like the Omega might be ideal for this game, and I might be getting one later this year. However, I'll be buying the game anyway to run on my current SA machine.
  ^[ Log in to reply ]
 
David McEwen Message #86911, posted at 19:23, 11/2/2001, in reply to message #86910
Unregistered user Jack had nothing to do with the Descent 2 port other than bits and pieces of the D1 code being used. As far as speed goes... the SA is the target, it may run on an ARM 7 acceptably with linear texture mapping and in a low res. Nothing lower than an ARM 7 though.
  ^[ Log in to reply ]
 
Nathan Message #86912, posted at 09:13, 12/2/2001, in reply to message #86911
Unregistered user Jack did have something to do with it because RCI had to buy his machine for the source code.
  ^[ Log in to reply ]
 
David McEwen Message #86913, posted at 10:56, 12/2/2001, in reply to message #86912
Unregistered user Yeah the source code to *Descent 1*!!!!
  ^[ Log in to reply ]
 
Nathan Message #86914, posted at 23:35, 12/2/2001, in reply to message #86913
Unregistered user Wrong.
  ^[ Log in to reply ]
 
David McEwemn Message #86915, posted at 10:47, 13/2/2001, in reply to message #86914
Unregistered user Nathan if you can tell me why I'm wrong, and produce evidence I would be interested. Since I'm doing the port (if that's not obvious already) I think I'm in a pretty good position to know what's going on. I don't care if you don't believe me... I know what I'm doing, I know what I'm working with. The only work of Jack's that I am using are bits and pieces of his D1 port. In future check your information before you post.
  ^[ Log in to reply ]
 
Andrew Weston Message #86916, posted at 19:30, 14/2/2001, in reply to message #86915
Unregistered user They call him the 'Silicon Messiah'
This in itself is the evidence.
;-)
  ^[ Log in to reply ]
 

The Icon Bar: News and features: Descent II Preview